Probably the most well known cheat code in Nintendo, the Konami code, has now made its way onto the internet.
For those of you who have never spent countless hours trying to get past the first 3 levels of Contra without this code, the Konami code was the mother of all cheat codes by allowing you to start your game with 30 lives instead of the normal 3.
Konami, the company who produced these games adapted this code in a lot of other games including Jackal, Life Force, Gradius, etc. Konami was a huge game producer in the early days of Nintendo and Super Nintendo and their games were fantastic but F*CKING hard...and believe me, I loved that stupid nintendo to the point where I was pretty sure I was going to be a Nintendo Game Counselor when I grew up.
Anyway, for those of you that don't know, the Konami code is as follows:
Its not surprising now that some of the most popular websites (especially ones catering to nerdy guys who love Nintendo) have been writing javascript code that detects a user's keyboard and will do some kind of easter egg when the code is entered. The rewards for entering these codes range from being redirected to a "secret image" to seeing cool visuals on the screen when you click a link or move your mouse.Some of the big ones that have gone up recently include Facebook, Uncrate, Mint and JQuery... ESPN got hacked in late April and when the code was entered on ESPN.com, images of unicorns and rainbows would fill the screen... haha, take that jocks!! (well, jocks that randomly enter the konami code on sports related websites!)
But low and behold a new website has just been created to list all of the sites that you can do the Konami code on, http://konamicodesites.com/,
Check it out, play around with this retro relic still being used today and ya, if anyone's down for some Contra, give me a shout! On two player mode we can kill it in like less than a half hour! pew pew!
reado
Monday, May 11, 2009
UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, START
Posted by
reado
5/11/2009 10:14:00 AM
Friday, January 16, 2009
The Dark Knight for SNES
Posted by
KarmaCake
1/16/2009 09:26:00 AM
Originally discovered September 2008, The Dark Knight Video Game for 8-bit Nintendo has only successfully gone viral in January 2009.
In fact, in terms of bloggers, I'm a little late on this one... I'm like the 21st blog to get this bad boy posted. Regardless, that's obviously not going to slow me down.
At first I thought this Dark Knight clip might be real, what with Nintendo's release of Mega Man 9 also in September 2008. There's something to be said about retro gaming on modern consoles! Mega Man 9, while looking primitive by today's standards, it is both challenging and darling!
I was never a gamer when I was younger. My parents feared I would turn into a zombie. An obviously impossible transition minus the bite of a true zombie - both exceptionally rare and virtually unheard of. Science withstanding, Nintendo's were a no go in my household.
Anyway, now we all can see what The Dark Knight would look like on an antique gaming system. Real gamers will probably criticize the creator, El Macbee, for producing a video that looks more like something found on a 16-bit console, like SNES. But, for the vast majority of plebs like me, this will look damn cool, regardless and will have high share value!
El Macbee is quoted as saying on the GameSpot Forums in October 2008, "Sure, it's just an animation. But I'm aware of what NES can and can't do. That's an amazing console and I create visual modifications for Nintendo games since 1998. It's fun to push Nintendo to its limits."
He goes on to share another video, taken of actual game play, featuring Super Mario Brothers getting the El Macbee 8-bit makeover.
"I tried to improve 'Mario Bros.' graphics on NES," says El Macbee, "You can see a much more detailed Mario here compared to the original."
Overall, awesome job. But, unless everyone's NES had games that looked like that on it, then it's safe to say, that the debate over wither the Dark Knight video is an 8-bit or 16-bit is squashed. It is clearly designed for 16-bit regardless of whether or not the NES could've handled it.
Like a bad joke - if you have to explain it, then it ain't gonna fly.
Here's the Mario Brother's clip - just in case anyone was dying to see what Mario really looks like. He still looks like Ron Jeremy to me.